Project Description

NoguchiIn early 2010, I was approached by the publishers of Gamesauce magazine (for whom I’d previously written) about programming a new, single-track conference for game developers “in the trenches”.  The conference was to take place at the same time as the wildly popular Casual Connect conference in Seattle, but would seek to attract developers of “core games”, rather than casual game developers.

It would also focus on topics and get into a level of detail that other game conferences such as the Game Developers’ Conference (GDC) had increasingly failed to cover.  Put simply, Gamesauce was “by game developers for game developers.”

The overall programming was universally praised for its depth and substance.  Links to the talks can be found on the Gamesauce website.